Cannoning

6. Cannoning Rules

These are rules for cannon usage on the server, detailing limitations on certain types of cannons, restrictions on cannon box claims, and permissible actions during raid events and in the Overworld.

6.1. Cannoning Limitations

  1. Auto cannons are prohibited.
  2. Using levers to shoot cannons is prohibited. Cannons actively being fired are prohibited from being left unattended.
    * A player must remain with the cannon for the duration of the shoot cycle.
    ** Cannons without a player nearby will misfire.
  3. Using any sort of “TNT Array” cannon is prohibited.
  4. Using a cannon to shoot through multiple walls with only one button press is prohibited. (Rule of thumb: 1 wall per button press, excludes “double tapping*” and tunnelling)
    * Double tapping is defined as a mechanism on a cannon which allows you to shoot 1 shot with a delayed scatter, followed by a second shot with no scatter allowing you to backstack on a regen wall.
    ** Obsidian placed at y256 and y1 are protected by a 5 second cooldown between each durability loss.
  5. Shooting over 256 is permitted. (e.g. Lstackers, Lofters, midairs, etc.)
  6. Left/Right shooting is permitted.
  7. Push L/Rs are prohibited.
  8. Countering another factions cannon which is not targeted towards your faction/ally factions base is prohibited permitted.
  9. Participating in another factions raid without being allied is prohibited permitted.
  10. Factions are only permitted to shoot 1 cannon at a time. Using multiple cannons on the same raid is permitted, but you must wait at least 15 seconds when switching between cannons.
  11. Buffer counters Cannons in Base Claims are not allowed.

6.2 Cannon Box Limitations

  1. Claiming your cannon box with base claims is prohibited.
  2. Cannon Boxes are only permitted to have a maximum of 3 Minechat regen walls & unlimited flat walls. Anything else is prohibited.
  3. Cannon Boxes are allowed to be up to 9x9 7x7 claims in size, excluding flight path* and guider claims**.
    * Flight path is defined as the path TNT/Sand travels from the cannon all the way to the wall.
    ** Guider claims are defined as claims used to alter the path of your TNT/Sand.
    *** Flight path/Guider claims can be no wider than 4 3 chunks thick.

6.3 Defending From Cannons

  1. Factions can only create defensive measures in their own or allied claimed territory. (i.e. no wild patching)